Graphics Designer

We are seeking a developer responsible for building games for various target platforms based on the Unity framework. Your primary responsibilities will be to implement game functionality translating design ideas, concepts, and requirements into a functional and engaging game. A commitment to collaborative problem solving, sophisticated design, and a quality product are essential. Background of Engineering in IT or CS preferred.

Responsibilities

  • Implement game functionality as per communicated design
  • Translate design specification into functional game
  • Communicate with other team members to establish effective pipeline and integrate media assets
  • Design, build, and maintain efficient, reusable, and reliable code
  • Ensure the best possible performance, quality, and responsiveness of applications
  • Identify bottlenecks and bugs, and devise solutions to address and mitigate these problems
  • Help maintain code quality, organization, and automatization

 

Skills

  • Excellent knowledge of Unity, including experience with scripting, textures, animation, GUI styles, and user session management
  • Familiarity with level design and planning
  • Experience with game physics and particle systems
  • Experience with mobile and console game development
  • Experience optimizing memory and space usage for support of older hardware
  • Experience with 3D is a plus
  • Prior experience with a well-known mobile title or AAA titles are a significant asset
  • Ability to constantly learn and stay in touch with evolving game standards and development technologies
  • Strong understanding of object-oriented programming
  • Familiarity with current design and architectural patterns
  • Knack for writing clean, readable, and easily maintainable code
  • Experience implementing automated testing platforms and unit tests
  • Proficient knowledge of code versioning tools {such as Git, SVN, and Mercurial}

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